Project 2: CS 111 Autocorrected Typing Software
Programmers dream of
Abstraction, recursion, and
Typing really fast.
Introduction
Important submission note: For full credit:
- Submit with Phase 1 complete by Friday, October 7 (worth 1 pt).
- Submit with all phases complete by Thursday, October 13.
Although Phase 1 is due only a few days before the rest of the project, you should not put off completing Phase 1. We recommend starting and finishing Phase 1 as soon as possible.
Try to attempt the problems in order, as some later problems will depend on earlier problems in their implementation and therefore also when running
oktests.The entire project can be completed with a partner.
You can get 1 bonus point by submitting the entire project by Wednesday, October 12.
In this project, you will write a program that measures typing speed. Additionally, you will implement typing autocorrect, which is a feature that attempts to correct the spelling of a word after a user types it. This project is inspired by typeracer.
When students in the past have tried to implement the functions without thoroughly reading the problem description, theyβve often run into issues. π± Read each description thoroughly before starting to code.
Final Product
The UC Berkely CS61a staff solution to the project can be interacted with at cats.cs61a.org. If you'd like, feel free to try it out now. When you finish the project, you'll have implemented a significant part of this match yourself!
Download starter files
You can download all of the project code as a
zip archive. This project includes several files,
but your changes will be made only to cats.py. Here are the
files included in the archive:
cats.py: The typing test logic.-
utils.py: Utility functions for interacting with files and strings. ucb.py: Utility functions for CS 61A projects.-
data/sample_paragraphs.txt: A file containing text samples to be typed. These are scraped Wikipedia articles about various topics. -
data/common_words.txt: A file containing common English words in order of frequency. -
data/words.txt: A file containing many more English words in order of frequency. -
cats_gui.py: A web server for the web-based graphical user interface (GUI). -
gui_files: A directory of files needed for the graphical user interface (GUI). -
multiplayer: A directory of files needed to support multiplayer mode. favicons: A directory of icons.images: A directory of images.-
ok,proj02.ok,tests: Testing files.
Logistics
The project is worth 20 points. 17 points are assigned for correctness, 2 points for composition, and 1 point for submitting Phase 1 by the checkpoint deadline.
You will turn in the following files:
cats.py
You do not need to modify or turn in any other files to complete the project. To submit the project, run the following command:
python3 ok --submit
You will be able to view your submissions on the Ok dashboard.
For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit.
However, please do not modify any other functions. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments).
Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems.
We have provided an autograder called ok to help you
with testing your code and tracking your progress. The first time you run
the autograder, you will be asked to
log in with your Ok account using your web browser. Please do so.
Each time you run ok, it will back up your work and progress
on our servers.
The primary purpose of ok is to test your implementations.
We recommend that you submit after you finish each problem. Only your last submission will be graded. It is also useful for us to have more backups of your code in case you run into a submission issue. If you forget to submit, your last backup will be automatically converted to a submission.
If you do not want us to record a backup of your work or information about your progress, you can run
python3 ok --localWith this option, no information will be sent to our course servers. If you want to test your code interactively, you can run
python3 ok -q [question number] -i
with the appropriate question number (e.g. 01) inserted. This
will run the tests for that question until the first one you failed, then
give you a chance to test the functions you wrote interactively.
You can also use the debugging print feature in OK by writing
print("DEBUG:", x)
which will produce an output in your terminal without causing OK tests to
fail with extra output.
Phase 1: Typing
When students in the past have tried to implement the functions without thoroughly reading the problem description, theyβve often run into issues. π± Read each description thoroughly before starting to code.
Problem 1 (1 pt)
Throughout the project, we will be making changes to functions in
cats.py.
Implement choose. This function selects which paragraph the
user will type. It takes three parameters:
- a list of
paragraphs(strings) -
a
selectfunction, which returnsTruefor paragraphs that can be selected - a non-negative index
k
The choose function returns the kth paragraph
for which select returns True. If no such
paragraph exists (because k is too large), then
choose returns the empty string.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 01 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 01
Problem 2 (1 pt)
Implement about, which takes a list of
topic words. It returns a function which takes a paragraph
and returns a boolean indicating whether that paragraph contains any of
the words in topic.
Once we've implemented about, we'll be able to pass the
returned function to choose as the
select argument, which will be useful as we continue to
implement our typing test.
To be able to make this comparison accurately, you will need to ignore case (that is, assume that uppercase and lowercase letters don't change what word it is) and punctuation in the paragraph. Additionally, only check for exact matches of the words in topic in the paragraph, not substrings. For example, "dogs" is not a match for the word "dog".
Hint: You may use the string utility functions in
utils.py. You can reference the docstrings of the utility functions to see how they are being used.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 02 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 02
Problem 3 (2 pts)
Implement accuracy, which takes a
typed paragraph and a reference paragraph. It
returns the percentage of words in typed that exactly match
the corresponding words in reference. Case and punctuation
must match as well. "Corresponding" here means that two words must occur
at the same indices in typed and referenceβthe
first words of both must match, the second words of both must match, and
so on.
A word in this context is any sequence of characters separated from other words by whitespace, so treat "dog;" as a single word.
If typed is longer than reference, then the
extra words in typed that have no corresponding word in
reference are all incorrect.
If both typed and reference are empty, then the
accuracy is 100.0. If typed is empty but
reference is not empty, then the accuracy is zero. If
typed is not empty but reference is empty, then
the accuracy is zero.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 03 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 03
π©π½βπ»π¨πΏβπ» Pair programming? Remember to alternate between driver and navigator roles. The driver controls the keyboard; the navigator watches, asks questions, and suggests ideas.
Problem 4 (1 pt)
Implement wpm, which computes the words per minute,
a measure of typing speed, given a string typed and the
amount of elapsed time in seconds. Despite
its name, words per minute is not based on the number of words
typed, but instead the number of groups of 5 characters, so that a typing
test is not biased by the length of words. The formula for
words per minute is the ratio of the number of characters
(including spaces) typed divided by 5 (a typical word length) to the
elapsed time in minutes.
For example, the string "I am glad!" contains three
words and ten characters (not including the quotation marks). The words
per minute calculation uses 2 as the number of words typed (because 10 / 5
= 2). If someone typed this string in 30 seconds (half a minute), their
speed would be 4 words per minute.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 04 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 04
Time to test your typing speed! You can use the command
line to test your typing speed on paragraphs about a particular topic. For
example, the command below will load paragraphs about cats or kittens. See
the run_typing_test function for the implementation if you're
curious (but it is defined for you).
python3 cats.py -t cats kittens
You can try out the web-based graphical user interface (GUI) using the
following command. (You may have to use Ctrl+C or
Cmd+C on your terminal to quit the GUI after you close the
tab in your browser).
python3 cats_gui.py
To submit your Phase 1 checkpoint type:
python3 ok --submit
You can submit again once you've finished the whole project, and we will score only your latest submission, but please submit at least once before the checkpoint deadline (after finishing at least the Phase 1 questions) to receive credit for the checkpoint.
π©π½βπ»π¨πΏβπ» Pair programming? This would be a good time to switch roles. Switching roles makes sure that you both benefit from the learning experience of being in each role.
Phase 2: Autocorrect
When students in the past have tried to implement the functions without thoroughly reading the problem description, theyβve often run into issues. π± Read each description thoroughly before starting to code.
In the web-based GUI, there is an autocorrect button, but right now it doesn't do anything. Let's implement automatic correction of typos. Whenever the user presses the space bar, if the last word they typed doesn't match a word in the dictionary but is close to one, then that similar word will be substituted for what they typed.
Problem 5 (2 pts)
Implement autocorrect, which takes a typed_word,
a list of all valid_words, a diff_function, and
a limit.
If the typed_word is contained inside the
valid_words list, autocorrect returns that word.
Otherwise, autocorrect returns the word from
valid_words that has the lowest difference from the provided
typed_word based on the diff_function. However,
if the lowest difference between typed_word and any of the
valid_words is greater than limit, then
typed_word is returned instead.
Important: If
typed_wordis not contained insidevalid_words, and multiple strings have the same lowest difference fromtyped_wordaccording to thediff_function,autocorrectshould return the string that appears first invalid_words.
A diff function takes in three arguments. The first two arguments are the
two strings to be compared (the typed_word and a word from
valid_words), and the third argument is the
limit. The output of the diff function, which is a number,
represents the amount of difference between the two strings.
Here is an example of a diff function that computes the minimum of
1 + limit and the difference in length between the two input
strings:
>>> def length_diff(w1, w2, limit):
... return min(limit + 1, abs(len(w2) - len(w1)))
>>> length_diff('mellow', 'cello', 10)
1
>>> length_diff('hippo', 'hippopotamus', 5)
6
Assume that typed_word and all elements of
valid_words are lowercase and have no punctuation.
Hint: Try using
maxorminwith the optionalkeyargument. For some examples of using this argument, check out the lecture slides from Wednesday, September 22.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 05 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 05
Problem 6 (2 pts)
Implement feline_flips, which is a diff function that takes
two strings. It returns the minimum number of characters that must be
changed in the start word in order to transform it into the
goal word. If the strings are not of equal length, the
difference in lengths is added to the total.
Important: You may not use
while,for, or list comprehensions in your implementation. Use recursion.
Here are some examples:
>>> big_limit = 10
>>> feline_flips("nice", "rice", big_limit) # Substitute: n -> r
1
>>> feline_flips("range", "rungs", big_limit) # Substitute: a -> u, e -> s
2
>>> feline_flips("pill", "pillage", big_limit) # Don't substitute anything, length difference of 3.
3
>>> feline_flips("roses", "arose", big_limit) # Substitute: r -> a, o -> r, s -> o, e -> s, s -> e
5
>>> feline_flips("rose", "hello", big_limit) # Substitute: r->h, o->e, s->l, e->l, length difference of 1.
5
Important: If the number of characters that must change is greater than
limit, thenfeline_flipsshould return any number larger thanlimitand should minimize the amount of computation needed to do so.These two calls to
feline_flipsshould take about the same amount of time to evaluate:>>> limit = 4 >>> feline_flips("roses", "arose", limit) > limit True >>> feline_flips("rosesabcdefghijklm", "arosenopqrstuvwxyz", limit) > limit True
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 06 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 06
Try turning on autocorrect in the GUI. Does it help you type faster? Are the corrections accurate? You should notice that inserting a letter or leaving one out near the beginning of a word is not handled well by this diff function. Let's fix that!
Problem 7 (2 pts)
Implement minimum_mewtations, which is a diff function that
returns the minimum number of edit operations needed to transform the
start word into the goal word.
There are three kinds of edit operations, with some examples:
-
Add a letter to
start.-
Adding
"k"to"itten"gives us"kitten".
-
Adding
-
Remove a letter from
start.-
Removing
"s"from"scat"givs us"cat".
-
Removing
-
Substitute a letter in
startfor another.-
Substituting
"z"with"j"in"zaguar"gives us"jaguar".
-
Substituting
Each edit operation contributes 1 to the difference between two words.
>>> big_limit = 10
>>> minimum_mewtations("cats", "scat", big_limit) # cats -> scats -> scat
2
>>> minimum_mewtations("purng", "purring", big_limit) # purng -> purrng -> purring
2
>>> minimum_mewtations("ckiteus", "kittens", big_limit) # ckiteus -> kiteus -> kitteus -> kittens
3
We have provided a template of an implementation in cats.py.
Hint: This is a recursive function with three recursive calls. One of these recursive calls will be similar to the recursive call in
feline_flips.
You may modify the template however you want or delete it entirely.
Important: If the number of edits required is greater than
limit, thenminimum_mewtationsshould return any number larger thanlimitand should minimize the amount of computation needed to do so.These two calls to
minimum_mewtationsshould take about the same amount of time to evaluate:>>> limit = 2 >>> minimum_mewtations("ckiteus", "kittens", limit) > limit True >>> minimum_mewtations("ckiteusabcdefghijklm", "kittensnopqrstuvwxyz", limit) > limit True
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 07 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 07
Try typing again. Are the corrections more accurate?
python3 cats_gui.py
π©π½βπ»π¨πΏβπ» Pair programming? Celebrate, take a break, and switch roles!
(Optional) Extension: final diff (0pt)
You may optionally design your own diff function called
final_diff. Here are some ideas for making even more accurate
corrections:
- Take into account which additions and deletions are more likely than others. For example, it's much more likely that you'll accidentally leave out a letter if it appears twice in a row.
- Treat two adjacent letters that have swapped positions as one change, not two.
- Try to incorporate common misspellings.
You can also set the limit you'd like your diff function to use by
changing the value of the variable FINAL_DIFF_LIMIT in
cats.py.
You can check your final_diff's success rate by running:
python3 score.py
If you don't know where to start, try copy-pasting your code for
feline_flips and minimum_mewtations into
final_diff and scoring them. Looking at the typos they
accidentally fixed might give you some ideas!
Phase 3: Multiplayer
When students in the past have tried to implement the functions without thoroughly reading the problem description, theyβve often run into issues. π± Read each description thoroughly before starting to code.
Typing is more fun with friends! You'll now implement multiplayer
functionality, so that when you run cats_gui.py on your
computer, it connects to the course server at
cats.cs61a.org
and looks for someone else to race against.
To race against a friend, 5 different programs will be running:
- Your GUI, which is a program that handles all the text coloring and display in your web browser.
-
Your
cats_gui.py, which is a web server that communicates with your GUI using the code you wrote incats.py. - Your opponent's
cats_gui.py. - Your opponent's GUI.
- The CS 61A multiplayer server, which matches players together and passes messages around.
When you type, your GUI uploads what you have typed to your
cats_gui.py server, which computes how much progress you have
made and returns a progress update. It also uploads a progress update to
the multiplayer server, so that your opponent's GUI can display it.
Meanwhile, your GUI display is always trying to keep current by asking for
progress updates from cats_gui.py, which in turn requests
that info from the multiplayer server.
Each player has an id number that is used by the server to
track typing progress.
Problem 8 (2 pts)
Implement report_progress, which is called every time the
user finishes typing a word. It takes a list of the words
sofar, a list of the words in the prompt, the
user's user_id, and a upload function that is
used to upload a progress report to the multiplayer server. There will
never be more words in sofar than in prompt.
Your progress is a ratio of the words in the prompt that you
have typed correctly, up to the first incorrect word, divided by the
number of prompt words. For example, this example has a
progress of 0.25:
report_progress(["Hello", "ths", "is"], ["Hello", "this", "is", "wrong"], ...)
Your report_progress function should do two things: upload a
message to the multiplayer server and return the progress of the player
with user_id.
You can upload a message to the multiplayer server by calling the
upload function on a two-element dictionary containing the
keys 'id' and 'progress'.
You should then return the player's progress, which is the ratio of words
you computed.
Hint: See the dictionary below for an example of a potential input into the
uploadfunction. This dictionary represents a player withuser_id1 andprogress0.6.
{'id': 1, 'progress': 0.6}
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 08 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 08
Problem 9 (2 pts)
Implement time_per_word, which takes in a list
words and times_per_player, a list of lists for
each player with timestamps indicating when each player finished typing
every individual word in words. It returns a
match with the given information.
A match is a data abstraction that has a list of
words and times. The times are
stored as a list of lists of how long it took each player to type every
word in words. Specifically,
times[i][j] indicates how long it took player
i to type words[j].
For example, say
words = ['Hello', 'world'] and
times = [[5, 1], [4, 2]], then
[5, 1] corresponds to the list of times for player 0, and
[4, 2] corresponds to the list of times for player 1. Thus,
player 0 took 5 units of time to write the word
'Hello'.
Important: Be sure to use the
matchconstructor when returning amatch. The tests will check that you are using the data abstraction rather than assuming a particular data format.Read the definitions for the
matchconstructor and selectors incats.pyto learn more about how the data abstraction is implemented.
Timestamps are cumulative and always increasing, while the values in
times are
differences between consecutive timestamps for each player.
Here's an example: If
times_per_player = [[1, 3, 5], [2, 5, 6]], the corresponding
times attribute of the match would be
[[2,2], [3, 1]]. This is because the differences in
timestamps are (3-1), (5-3) for the
first player and (5-2), (6-5) for the
second player. The first value of each list within
times_per_player represents the initial starting time for
each player.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 09 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 09
π©π½βπ»π¨πΏβπ» Pair programming? We suggest switching roles now, if you haven't recently. Almost done!
Problem 10 (2 pts)
Implement fastest_words, which returns which words each
player typed fastest. This function is called once both players have
finished typing. It takes in a match.
Specifically, the fastest_words function returns a list of
lists of words, one list for each player, and within each list the words
they typed the fastest (against all the other players). In the case of a
tie, consider the earliest player in the list (the smallest player index)
to be the one who typed it the fastest.
For example consider the following match with the words 'Just', 'have', and 'fun'. Player 0 typed 'fun' the fastest (3 seconds), Player 1 typed 'Just' the fastest (4 seconds), and they tied on the word 'have' (both took 1 second) so we consider to Player 0 to be the fastest, because they are the earliest player in the list.
>>> player_0 = [5, 1, 3]
>>> player_1 = [4, 1, 6]
>>> fastest_words(match(['Just', 'have', 'fun'], [player_0, player_1]))
[['have', 'fun'], ['Just']]
The match argument is a match data abstraction,
like the one returned in Problem 9. You can access words in the
match with the selector word_at, which takes in
a match and the word_index (an integer). With
word_at you can access the time it took any player to type
any word using time.
Important: Be sure to use the
matchconstructor when returning amatch. The tests will check that you are using the data abstraction rather than assuming a particular data format.Make sure your implementation does not mutate the given player input lists. For the example above, calling
fastest_wordson[player_0, player_1]should not mutateplayer_0orplayer_1.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 10 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 10
Congratulations! Now you can play against other students in the course.
Set enable_multiplayer to True near the bottom
of cats.py and type swiftly!
python3 cats_gui.py
At this point, run the entire autograder to see if there are any tests that don't pass.
python3 ok
Once you are satisfied, submit to Ok to complete the project.
python3 ok --submit
If you have a partner, make sure to add them to the submission on okpy.
Check to make sure that you did all the problems by running:
python3 ok --score